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Arma 2 Wasteland Mission File Download

28.01.2020 
Arma 2 Wasteland Mission File Download Rating: 5,9/10 2879 votes

A new version has been released in a new thread! (v1.08 will not be updated anymore) go here for the new thread: So. I decided to spend a day of tinkering with the 404Games v1.06 Arma3 Wasteland mission. I had Allready had made a stripped version of it before (with all non functional parts removed reducing the missionsize to 980Kb). But the real challenge was offcourse to get wasteland to its full functionality again.

I've had to improvise alot due to the lack of items/objects in the current alpha version. But after some browsing through the cfgvehicles and testing i think i got a nice working concept together:) The original creators of the mission are de devteam of 404games.co.uk (all credits go to them offcourse) GoTWasteland v1.08 (Complete edition) can be downloaded here: GoTWasteland v1.08c (Stripped to the bone edition without basebuilding/survival) can be downloaded here: or played on our server (Veteran-Settings): The v1.08(F) Complete edition has been released on github, stripped edition will be updated later. Grab the source from: Or the binary (.PBO) from: New video asswell, showing some of the features on v1.08(F). Added New main mission (Convoy) By Sanjo. Added New Sidemission (Mini Convoy) Original MainMission by Sanjo (i just made a smaller sidemission version of his source) Added Posibility to move and airlift small bunkers Added A few interesting baseparts to be taken from all over the map Added Food,Water,Fuel sources asswell as the refuel option Changed Starting money to 200.

Clash of clans for pc. I've been playing for years,but will quit very soon if this doesn't change. Anyways I still give this game a 5 star. The use of the new magic item 'power potion' in wars is absolute garbage. So the controls are a little frustrating at time.

Changed Some of the item values/worths in the gunstore. Changed Mission start time from 12:15 to 19:15 to create a better atmosphere Fixed Fixed the Sound Counter error on first spawn.

Fixed Re-Added the LightArmed-Vehicle mission. (somehow it was gone when i forked the code) Fixed Fixed the description issue for the LightArmed-Vehicle mission. Fixed Fixed misc missing font errors. Fixed one of the weap boxes could not be moved. Fixed Survival system is now active again! Fixed Now posible to get food,water,fuel from multiple sources! Fixed Ifrit spawn and mission issue's (Classname was changed, no longer relevant) Fixed Vehicle content window missing an image/icon Fixed Admin-Provinggrounds missing an image/icon Fixed Convoy mission giving an empty weaponcrate as reward Removed Scaffolding and other useless objectspawns to improve ability to build bases.

Rev:b- Added More variaty of basebuilding parts (+new parts!) Added 20mm and 40mm flare rounds to Gunstore Added You can study and build improvised roofs! (previously Camonet) Added Cargo Containers with 30slots space for parts Changed Cargo Containers can only be Towed or airlifted!

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Changed Lamp-class for basebuilding due to placement bugs Changed Significantly increased the ammount of spawned objects Fixed Font errors on some rare occasions Fixed Desync issues Fixed Bug that enabled players to take map-bound objects (caused desync) Fixed Typo's in stringtables Fixed Dropping food and water through playermenu Removed The metal bunker can no longer be used for basebuilding Removed Funtionality to drop your Jerrycan (doesnt work in arma3) Changelog Revision: d (Rev: C was skipped so both stripped and complete editions are on the same version). Rev:b- Added More variaty of basebuilding parts (+new parts!) Added 20mm and 40mm flare rounds to Gunstore Added You can study and build improvised roofs!

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(previously Camonet) Added Cargo Containers with 30slots space for parts Changed Cargo Containers can only be Towed or airlifted! I'm investigating some issues with r3f logistics (the addon that allows movement of baseparts/objects) it became unstable since last update.

Arma 3 Wasteland

Since this is a 3rd party addon, i'd have to investigate this. Also since alot of players ask this in PM, ill just post it here. The weather, starttime, season of my version is abit different, it starts right before sundown, weather is much cloudier and more windy and its also colder. This is all influenced by the date/time/weather blocks of code in the mission.sqm just a comparission mine: (cloudy, dark, late) startWeather=0.40000001; startWind=0.3; startWaves=0.4; forecastWeather=0.90000001; forecastWind=0.7; forecastWaves=0.9; forecastLightnings=0.5; year=2035; month=9; day=25; hour=16; minute=00. Sure:) the ID you need is their profile id (numbers) found in arma3's options profiles edit open up server/admins.sqf in notepad for example and add their id's to the proper access level Moderator (kick/ban/spectate), Administrator (also check vehicles and access to teleport), ServerAdmin (All acces including debug functions) make sure you ommit the ids in ' signs (just look at how my id's are in there) once done re-pbo the file and run it. If done correctly they can press U ingame to access the mission's adminfunctions without login as admin on the server itself if you dont want to edit the file you can just use #login youradminpasswordhere in chat and press the U key twice to give yourself ServerAdmin access. After setting this up I can pull up the admin panel.

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FileArma 2 Wasteland Mission File Download

My question is how do you kick / ban from this panel? I don't see this available. I only have my id in the admins.sqf file under serveradministrator. Does my id have to be put under all the other functions as well such as moderators and administrators in order to be able to kick and ban from the panel? I just have my id in under serveradministrator and when in the panel when I look at the players if I highlight one my game locks up on me. Is supposed to happen?

Kicking and banning is still done through the game itself using the # commands:)the misison admin allows you to spectate, slay, check gear asswell as unlocking teamswitch and undoing teamkill punishments you only need to add an id once. So not at every level. I have not yet experienced any locking on the player menu yet (sometimes the gear function does crash your game but thats because its a straight port from arma2) also keep an eye on the github for changes such as todays fix for the flare ammo in the gunstore:). Development on v108d is ongoing i hope to finish it within a few days changelog so far:.Revision:d (c was skipped intentionally) Added Different reward crate contents for the convoys Added New objects to the list of basebuilding parts Added Sanjo's mission selection system to prevent recurring missions (Thanks Sanjo!) Added Mission information and author info to the splash screen Added Gunstore radars on map are back! Changed Weapon and item prizes in the gunstore to be more realistic Changed Some of the baseparts that kept falling over Changed Logisitic checks on client and server init (caused long waiting times) Fixed Flare rounds in gunstore not possible to buy Fixed AI and Vehicles from convoy missions not despawning Fixed Slow respawn dialog on first spawn Removed Some more GoT2DayZ.nl references where removed. Hey good job on your work with this, seems like your doing well. I just wanted to ask (If i'm allowed) am i able to change some details in the files, such as the welcome message and that hint that appears saying 'JoSchaap wuz here' when using admin menu.

I just tried changing some already and i wanted to add my own hint like you have yours. It's just they was still there after i editing lines in the files and re-done the.pbo, the.pbo was your ready made one so i kinda already assume that's the problem. But i'm new to this and just want to learn how to do stuff:) thanks and keep up the good work.